The data volume of the Royal War unit card is actually much higher than the data listed on the card, such as "melee unit attack distance", "unit attack forward swing and charge" and so on. It is a secret mechanism that has not been officially marked, but it has a great impact on our game. So, what does the in-game unit's forward swing and charge mechanism mean?
mostUnits have a "forward swing". Every time they attack, there will be an animation of swinging a knife or punching. For example, when an ice elves attack a target, they don’t jump directly to the enemy, but they squat down to accumulate power. , Jump again, this period of time is about 0.2 seconds, during this period we call the attack time. The forward swing time between units is different. The charge of the goblin pitcher's spear reaches 0.65 seconds, while the swing action of the mini pickup is only 0.15 seconds. This is why the mini pickup is prone to "air cut". The reason for this is that it enters the attack state faster than most units, and the Valkyrie hardly moves forward.
The "forward swing" mechanism has a great impact on the game. Units with the same attack distance and the same attack speed are relatively resistant , Units with a shorter forward swing time can get the right to swing the knife first, to a large extent, they are the first to gain the advantage. However, not all units have "forward swing", and some of the more special units can be played instantly when attacking Injury, enjoy a great advantage in the game.
One is the unit with the charge mechanism. This type of unit can enter the charge state after traveling for a period of time. The speed and damage gains can also avoid the forward swing during the first attack. Units such as the prince, the dark prince, etc. will always have the priority to attack in the confrontation, especially the prince, as the farthest attack distance in the game The melee unit, in the charge state, will always gain the advantage in the confrontation with the melee unit.
The second is the units with the "charged" mechanism, including balloon soldiers, electromagnetic guns, etc. These units usually The attack speed is very slow, but there is a feature that it can charge up in a non-attack state, and then directly cause damage to the target after the charge is completed. This is why players are more afraid of ballooning than the boar knight The reason for being close to the Royal Tower is because the wild boar rider will have a hammer swing attack when approaching the Royal Tower. During this period, we still have a certain amount of damage output time. And letting the balloon soldiers close to the Tower means that the Royal Tower will be 100% I lost blood.
In short, it is very troublesome to fight with units without forward swing.