For a well-known old game, feelings are a big plus, and how powerful is feelings?
The "Age of Empires" series is a fairly classic real-time strategy game. The first version of "Age of Empires 2" was released in 1999. It is undoubtedly a game that is quite old and long-lived. Generally speaking, even if the game played so many years ago is still alive, its popularity must have faded. However, this 20-year-old game still has more than one million active players every month!
At the E3 conference a while back, Microsoft announced the series The news that the new works "Age of Empires 2 Definitive Edition" and "Age of Empires 4" are in development. This news is exciting enough, and recently the creative director of the "Age of Empires" series Adam Isgreen released another surprising statistic: " "Age of Empires 2" is an elderly game that has more than 1 million players playing every month, and this number is even rising!
It is obvious that the feelings of the old players It is one of the strong factors that support this game, but it is certainly not only based on feelings to retain players. "Age of Empires 2" is among the best quality in RTS games, and the production team has not fallen behind on this series of games for many years Updates, so it can attract more and more new players into the pit.
There are many series of games with sentiment labels in foreign countries, and manufacturers also like to pull these sentiments out of the game. Some of them are fried. Very successful and further deepened the feelings of players, such as Capcom’s "Resident Evil 2: Remake".
But there are also feelings of selling and not selling So satisfying, such as SE's "Final Fantasy" series, whether it is a new work or fried rice, there are many places that make players want to complain.
Of course, there is also a feeling of selling and selling more and more. Worse, such as the "Pokemon" series... Now it is estimated that many players are expecting GF to finish the ball quickly, Masuda Junichi, hurry up and get out.
There are also many domestic game manufacturers who like to sell emotions. They like to change some classic terminal games into mobile games , Even the slogan is exactly the same "restore classic IP". However, the most well-known domestic game for selling emotions is the "Legend of Sword and Fairy" series, and this series is sold, and it seems that there is only one "sentiment" left in the end......
Which games do you have unique feelings for?