In this highly free and open world, you only need to consider two questions, how to survive? How to survive more decently?
When it comes to classic works in the free and open world, most players’ first reaction is estimated to be masterpieces such as Old Gun 5 and GTA produced by major manufacturers. These works can certainly bring players Either tense or exciting game experience, but independent studios can also develop games that do not lose these classic masterpieces in terms of gameplay. For example, this sandbox RPG "Swordsman" developed by the independent studio LO-FI lasted twelve years, presents a post-apocalyptic wasteland world full of innovation and imagination for players.
Before entering the game, players must first face the choice of twelve different identities. Each identity will have its own story and opening. This choice also means the difficulty of the game. After the identity is determined, it is the choice of race. Four different races plus subspecies and gender are enough for players to create a distinctive character. However, the developer LO- FI is not satisfied with these, and through dozens of DIYs on different parts of the body allows players toAfter determining the race, you can completely create a style you like, whether it is normal or funny, and look exactly what you want.
At the beginning of the game, the player brought twelve different identities and a unique detailed story for each identity. The huge game content has since slowly been presented inBefore the players. Each identity is a completely different beginning, and this difference is composed of two aspects: place of birth and difficulty of the game. The choices of different races are also differentiated in terms of skill talents. For example, the Skewers are better at fighting but have obvious shortcomings in technology research and development. The rich choice brings players the same rich game content and difficulty in making choices, but isn't this the sincerity that players expect.
At the beginning, this game gives players a rich start through different identity choices, and Behind different identities are different game style experiences. At the same time, players must learn to make reasonable trade-offs between the skills of different races, and choose a race they like to determine their own development direction in the game. When these are brought together, in addition to feeling the developer’s full sincerity, players also have expectations for the high playability brought by the rich game content. The difficulty of the game is cleverly embedded in the identity story. Make the identity of each character more reasonable, and it is also more conducive for players to accept the identity of each game character.
The player was born in a wasteland world with a post-apocalyptic backdrop in this deserted game world , The system tells you only some basic operations. As for what are you going to do? What should you do The system has no instructions and no tasks to direct you what to do. It wasn't until the status bar showed that the character was hungry, the player realized that being alive is the only thing to do and the only thingIt's worth doing, but soon players will find that survival is not as simple as imagined.
"You are not the chosen person", this is the prompt given by the system to the player when the game is waiting for the interface. In fact, the player can't even beat any animals outside the city in the early stage of the game. This is even better than ordinary people.And players are constantly threatened by hunger. At this time, players need to give full play to their wisdom to seek one or more ways to survive. It can be diligent mining and selling in the city store, or it can be training secret skills in the city in the dead of night. In the night of the robbery, or the development of a new way of making money, the high degree of freedom of the game has just begun to emerge in the beginning of survival.
Using a non-linear narrative method and zero guidance may indeed make players a little confused at the beginning of the game. Coupled with the rough wasteland world screen, it is indeed easy to persuade the player. But when the player realizes the importance of survival and makes efforts to survive, it will slowly lift the veil of the game's high degree of freedom. Whether it’s doing coolie mining or picking up trash in the city to sell money or choosing the way of petty theft, there are countless ways to survive. The key lies in the player’s development of survival gameplay, there is no justice and evil. , All for survival. This also returns to the essence of open and free world gameplay. The game only provides an objective world of wasteland. Players can do whatever they want to survive in the game.
Whatever you want here refers to the player For the creative way of survival, in a city with legal rules, players will be punished if they commit illegal things such as theft: they are caught and sold as slaves. Although there are no restrictions outside the city, for players who can’t even beat animals in the early stage, mining outside the city will also be affected.There is a huge risk of bandits attacking and looting. What’s interesting is that the bandit will only come up and beat the player fat. After robbing the food, they will leave. They will not really kill the player. The AI of the system will also automatically pretend to be dead and let the robber rob it. After confirming that the environment is safe Go back to the city and heal yourself.
This game uses the two worlds inside and outside the city to bring players two completely different societies, civilized and barbaric, and these two different societies can bring players completeness in gameplay and game progress. Different gaming experience. What the player has to do is to listen to his inner thoughts and choose the life he yearns for according to his own ideas. Whether it is to improve martial arts skills and be a lone wolf outside the city, or be a good citizen in the city, the final decision is up to the player. In my own hands, different choices bring different game trends, which is also the fun of free game play.
I am struggling After the early survival troubles, players can slowly accumulate a certain amount of money and wealth through various methods. After that, they can choose to buy a house in the city, and then build various machinery in the room and study the principles of technology. At this time, different people This advantage has emerged. For example, human beings are more talented in scientific research than the people of SmithKline, and the research and development of various technologies will be faster. Of course, if you do not choose the right person, you can go to the bar in the city to recruit. Talents, make up for the shortcomings of the race’s talents.
This period of time is probably the rainbow after wind and rain. Every day I think about it in various ways After earning money, you can go to the bar to hire people to expand production. At the same time, the various facilities in my house have gradually begun to be built, and it is no longer the feeling of empty space and time when I just bought it, coupled with the busy pace of people coming and going. Seeing my own money amount steadily increasing, I suddenly found myself in thisThe city has established a firm foothold, and a sense of happiness and satisfaction brought about by a busy life spontaneously arises.
Adhering to the attitude that technology is the primary productive force, the most important thing in the middle of the game is the development and manufacturing of technology, and the system production and technology research and development of this game are a complementary relationship.. The built-in construction of the system will bring players some initial content that meets basic needs, such as research stations, agricultural planting, and house construction. In the later stage, if you want the system to have richer production content, you need to buy more books and put your own things on the research platform, and arrange for people with scientific and technological talents to conduct research and development to improve the efficiency of scientific research and development. In other words, the options for system construction seem to be few at first, but when more and more scientific and technological research and development become more and more developed, it will be discovered that the content of this system includes everything from making clothes and weapons to building a nation.
From the construction content From the above point of view, the research and development sequence follows a strict recursive logic relationship. From the initial slash and burn to meet the basic needs to the mid- and late-stage weapons and wall construction, it is all a layer-by-layer relationship, which promotes this steady development. It is the player’s tireless attitude and hard work towards technology research and development. From the initial construction of the hut to the later construction of the city-state, as well as the production of various specific content, whether it is clothing or weapons, it can be said to be all-encompassing. It can completely satisfy a player from Diaosi, who has nothing, has grown into the power to hold all the imagination of the dominating princes.
The performance of the construction system is often to test whether the open world games are outstanding The performance of this game in this test can be said to be close to full marks. First of all, the richness and perfection of the game itself, as small as a bowl, as large as a city, can be perfectly solved by this system. The content fully supports the player’s understanding of all gameplayDevelopment. The second is the logical relationship that supports each other with scientific and technological research and development, which brings more production content to the construction system, and more production content is also promoting the further research and development of technology. Such rigorous logic obviously makes the progress of the game more rhythmic, and also brings players a more controlled gaming experience.
After the technological civilization has developed to a certain level, players can choose to freely build their own city-states, enjoy the pleasure of being a warlord in control of life and death, or choose to become a business giant and use technology The products are sold all over the world. Of course, you can also choose to be indifferent to fame and fortune and be a rich man in a city silently, enjoying the tranquility of sunrise and sunset. Again, all this is up to the player to choose, and the charm of sandbox world games in terms of freedom and openness blooms again.
Whether it is building a city-state It is inevitable to explore this free world map for commercial trade. According to official data, the map size is 870 square kilometers. This 870 square kilometers contains more than 20 large cities and countless points. It is located in a small city around. The map does not show all the city-state locations at the beginning. Players need to go to the city before they will mark the location on the map. Another way to make the city marked on the map is to buy the map in the store , The purchased area map will also be marked on the map, which brings accurate concepts and directionality for players to explore outside.
This work is on the map The first impression given to the player is that it is big, and at the same time, the big and small cities are used to enrich this big map. The most interesting thing is that even if the player purchases a map, the risk of exploration gameplay cannot be completely avoided. The historical contradictions between different city states will bring a lot of insecurity to the player’s exploration.However, the element of adventure in the exploration game has also increased. With a vast map and the historical origins of different city-states, the gameplay exploration aspect has increasingly attracted players to understand this unknown world. The use of human curiosity to allow players to come out to understand the world instead of mechanical tasks or instructions to let players out of the house is also commendable.
The game did not bring players any plot content from the beginning, but this does not mean that the game is lacking in plot. Whether it is ships appearing in the desert or natural landscapes in the sky, these objective things always loomingly show the story behind the world, but this game chooses not to forcefully promote its own culture to the players. This historical story spanning thousands of years is preserved in the library of Black Claw, and interested players can check it out.
Players can choose freely Whether you are willing to understand the story of the game itself is a kind of respect for the player, and it is also a kind of confidence in the quality of the game story. The story of this game is done in terms of readability and fit with the background of the game era. Perfection, perhaps this is where the developers dare to hide the plot. Whether it is the presentation of the plot or the quality of the content itself, this is the reason why this game is loved by players in terms of plot.
As a work developed by an independent studio, the shortcomings of this work are also very obvious. The first is that the rough game graphics are unsightly, many players At a glance, I was dissuaded directly; secondly, the game loading speed was too slow; lastly, the optimization was poor. Although there were no major problems such as crashes, the longer the game runs, the higher the memory occupancy rate, which leads to players Had to re-enter the game after playing for a while. These are unsatisfactoryThe place.
Fortunately, these unsatisfactory places did not have a fundamental impact on the quality of the game itself. The focus of players is more attracted by the gameplay and content, and the development cycle of more than ten years has also made players praise the development. The firm perseverance, this work is currently on steam88% of the over 10,000 reviews have been highly praised, which confirms the excellent quality of this work. Indeed, only players who have played a game are most qualified to evaluate the quality of a game.
As a work that is difficult to get started and has a very rough picture, this work did dissuade many players from the early stage. But when the players really deep into the game, they will be deeply attracted by the highly free gameplay and rich and colorful content, so that many players ignore the flaws such as graphics and optimization. In this highly free and open world, the vast map combines rich content and free gameplay accumulation to give players a mesmerizing game experience, and the accumulation of content can only be found hidden in the deep after the player has tasted it carefully. The place is amazing.