If you are from the FC red and white machine Or someone who has played in the era of Xiaobawang, you may have a feeling that the previous games are more difficult than the current games. However, this is indeed the case. The games of that era were subject to the limitations of technology and design concepts, and the difficulty of the game was compared to today’sIt's really harder, and the most important thing is the death penalty. Similar to "Super Mario Bros.", even if you have reached level 8-1, once all your lives are exhausted, you have to fight back from 1-1. At that time, the game was designed with the goal of clearing levels. of.
With the development of the times, game developers no longer design such severe death penalty in order to allow players to experience the game completely, and even some games Almost made zero penalty. Today we will talk about the death penalty in the game from low to high.
Almost zero penalty
As mentioned earlier, game developers Players can fully experience the game, reduce frustration, and make death penalty lower and lower. For example, in the COD series, there are several checkpoints in the level. As long as the player reaches the checkpoint, the system will automatically do it for you Save the game. When the character dies, the system will continue the game from the nearest checkpoint by default.It only takes a few minutes to get to the location of your death. Even when you die too many times, the system will remind you with a thoughtful reminder whether you want to lower the difficulty and try again?
And in many RPGs, The archive method has also changed from a fixed archive point to a free archive method. The game method of keeping a file in case of trouble allows players to greatly reduce the time cost due to death.
The death penalty that chat is better than nothing
In GTA, you drove a tank on the street, crushed countless vehicles along the way, shot and killed countless passers-by, blew up half of the city’s police cars, killed several police stations, and was finally caught The Shengdu police shot it dead. Then, as long as you spend 300 dollars, this matter is over. On the contrary, you need tens of thousands of dollars to buy a car. The lives in GTA are really worthless.
is also common in RPG, the penalty for reading files It can be said to be big or small. If you are a person who doesn’t archive often, you will lose a lot after you die once, and it may take several hours to make up. If you are archive cancer, there is almost no loss, especially now All games have the function of auto-save, and the loss of reading files has been gradually reduced.
Durable drop and run dead
The most representative one is WOW. If You are a lone wolf player, and no one will resurrect you after death, so there will only be a corpse. If you die in an inappropriate place, you may fall into a cycle of death→death.
The money for repairing equipment is not a big deal in the early stage, but with the gradual improvement of equipment level and the death of wastelandWith the frequency of deaths, this expenditure will gradually become painful.
An older punishment mechanism, common in various online games in the early years, especially in the later stages of the game, the experience of one death is lostIt often takes hours to make up. All of this is actually a conspiracy of the operators, because the early games were charged by point card. It can be said that you spend every minute and every second in the game, and the game operator uses this death penalty. Greatly prolong your game time, thereby wasting more of your points.
Losing money + losing experience + running dead
From now on, the death penalty has gradually become severer. Suffering games represented by "Black Soul". In this type of game, money and experience are the same unit. Once you die, you will lose everything. The most painful thing is that you have to travel thousands of miles back to the place of death. If you accidentally die again on the way, you will be completely lost. Coupled with the irritability of running the diagram, people can't help but throw the handle.
Almost everything is lost
The death in "Black Soul" is just loss It’s just a soul, but in "Death Cell", your equipment, money, and level will all leave you with that accidental death. After rebirth, all you have is only 1 or 2 inheritable Skills and one or two pieces of random equipment
Delete characters directly
"Diablo 3" And in the highest difficulty mode of "Divine Realm: Original Sin 2", once you die, what is waiting for you is next week, a very exciting mode.
Delete roles and spend money
In the game "Hunt: Duel", your character will die permanently after death, and if you want to continue the game, you need to recruit a new character, and the recruited character has daily Free character butIt's a free role, you know. There are many restrictions, you still need to pay to buy if you want to play cool, the price ranges from 100 to 400.
The most expensive death record
In EVE, once your spaceship is shot down, the time and energy you spent putting on this ship, as well as all the things on the ship will be lost. And on a ship of an EVE player abroad, It was attacked by other players during the transportation, and all the goods on the ship were reimbursed. It is understood that the value of these goods is as high as 6000+ U.S. dollars, which is more than RMB 40,000. Although some people are concerned about this The matter was questioned, but then the EVE official came out to confirm its authenticity.
Above, I’m Mr. AKA, and I have seen that this is temperamental Don’t you pay attention~?