With the help of strong marketing promotion, Google Stadia, Sony and Microsoft's next-generation consoles, without revealing the technical details, attracted heated discussions among the game industry.
Swen Vincke, CEO of the Belgian game development company Larian, is one of them. The company was established in 1996. It was first known to some veteran players for the development of "Diablo-like games" and "God Realm" series. In 2014, the company developed "Original Sin of God" through Kickstarter crowdfunding, allowing them to return to the mainstream vision of the game industry. The company is currently developing Baldur's Gate 3.
In an interview with foreign media recently, Swen Vincke expressed his views on the next generation of consoles and cloud gaming services:
Frankly speaking, someone has alreadyThe use of solid-state drives on PCs is not a ‘revolutionary change’. Streaming services are now available everywhere, so the faster the hardware can process data, the more content you get. The biggest problem lies in the memory size and the computing speed of the CPU. (Next-generation host) How much memory does it have? Is there enough software to use? How powerful will the CPU be? Although these questions remain to be answered, one thing is certain: the memory is definitely larger and the CPU computing speed will be faster, but we can only evaluate if more details are announced.
I think what is more noteworthy is what changes Google Stadia will bring. The computing hub of cloud gaming is a bunch of connected devices. This provides greater technical flexibility. Through the data center, we can achieve physical characteristics that are impossible with local hardware. I think there will be many changes in this direction. ”
ComprehensiveAs mentioned above, Mr. La Ryan’s point of view is very clear: the next-generation hosts must have strong performance, but their performance limits can be calculated based on the hardware data of the hosts of this era. And cloud platforms like Google Stadia can get rid of the limitations of local hardware devices and provide more complex physical operations or other innovations.
Theoretically, cloud games can surpass the host hardware limit, but there is currently no publicThe company develops games specifically for data centers
The prospect of cloud platforms seems very attractive. But there is still a long way to go. No one knows when a "open world" cloud game will be born. Such games require game developers to design in accordance with the computing power of Google's Stadia data center from the beginning of production. How far cloud gaming can go requires practical verification.