Introduction: For a long time, e-sports has been regarded as a misfortune for children. Many parents are "talking about games" and even regard e-sports as drugs Like existence. However, after several years of development, many people’s attitudes towards e-sports have gradually changed. Especially as a young group, we are not as opposed to the e-sports industry as the older generation. The exposure of e-sports is also More and more like the entertainment industry is approaching. So, what are the current status and prospects of this industry?
Recently, the Ministry of Human Resources and Social Security issued "New Occupation-Status Quo of E-sports Player EmploymentThe Analysis Report shows: The salary of 86% of e-sports practitioners is currently 1 to 3 times the local average salary! In the next 5 years, the demand for e-sports talents will be nearly 2 million! It can be seen how big the cake of e-sports is.
From a while ago, domestic sports brand Li Ning strongly acquired LPL snake The team can see that in fact, many industry leaders have already focused on this piece of cake, and even Li Ning personally watched the LPL game to cheer for his team. In addition, many higher vocational and secondary vocational colleges such as China Transmission, Sichuan Film and Television Academy, Beijing Jingbei Vocational and Technical College, Baoding Huagong Technical School, etc. have opened e-sportsRelated professions, and the popularity of this profession will only increase in recent years, and the threshold will definitely be higher and higher.
So, what is the threshold of this industry now? The report shows that E-sports players' academic qualifications are concentrated in college or technical secondary school, and the employment threshold is low. Only 15% of e-sports positions tend to be saturated. In addition to professional e-sports players, there are also e-sports coaches, data analysts, e-sports sparring and other careers to choose from.
However, this does not mean that games = e-sports, e-sports is not an excuse for indulging in games. In the PDD live broadcast some time ago, Sao Zhu also bluntly told the live broadcast room Fans of: The grass of the e-sports industry has almost been cut by our older generation of e-sports people. This means that people who enter this circle afterwards, don’t hold it overnight The idea of becoming famous and getting rich. Many children have not achieved results after starting from the youth training.Not everyone can become Uzi. Is Taobaoquan different from working in the factory now?Just like practitioners in other industries, steadfast work is the kingly way.
[Dear friends, what is your current attitude towards the e-sports industry? Are you willing to be an e-sports practitioner Huh?]