E-sports talents will need 2 million in the next 5 years! Can e-sports be recognized by contemporary people?

2020-08-03 06:15:17 0 Comment 1405 views
abstract

A few days ago, the Ministry of Human Resources and Social Security released the "New Occupation-E-sports Players Employment Situation Analysis Report

Recently, the Ministry of Human Resources and Social Security released the "New Occupation-E-sports Players Employment Situation Analysis Report", which shows that 86% of e-sports practitioners earn 1-3 times the average salary, and predict the future 5 The annual demand for e-sports personnel is nearly 2 million.

At the 2018 Global E-sports Leadership Summit held in Shanghai, the well-known professional e-sports player Uzi, as one of the most influential figures in LPL, swore on behalf of e-sports athletes at the summit: "Create a better Chinese e-sports golden five years." The e-sports industry has developed rapidly in recent years, and industries such as online stores, events, commentary, game peripherals, computer accessories, and advertising placement have also continued to progress. In 2018, the number of e-sports users in China is expected to exceed 300 million, the market size will reach 8.48 billion yuan, and it will exceed 20 billion yuan in 2020. With the development of the e-sports industry, live broadcast bringsThe value of e-sports commentators has risen accordingly. According to the analysis of professionals in the commentary industry, the revenue sources of e-sports commentary mainly include game interpretation, advertising endorsements, and use of their reputation to open stores.

As well as the past League of Legends Intercontinental Tournament, e-sports attracts a lot of traffic from the traffic of various live broadcast platforms, and the e-sports industry chain system is also very large, so it is also a part of a certain group of people. Kind of way out?

E-sports talents will need 2 million in the next 5 years! Can e-sports be recognized by contemporary people?

Wu Yifan, a popular young boy, participates in the League of Legends Entertainment Tournament

E-sports talents will need 2 million in the next 5 years! Can e-sports be recognized by contemporary people?

The past League of Legends Intercontinental Tournament

Predecessors thought that "playing games misled children" to the current demand for e-sports talents The amount is nearly 2 million. What do you think? The editor believes that e-sports is actually not a concept with playing games, and e-sports is not just pureA few players are playing the game in front of them, and there are countless staff behind the scenes. And not everyone can use e-sports as a job. The conditions are very demanding. Talent is one of them. Most netizens also say that e-sports is a youthful meal, and they can only persist for four or five years before retiring.

The changes of the times can never be imagined, but e-sports still needs development.

What do you think about this?

E-sports talents will need 2 million in the next 5 years! Can e-sports be recognized by contemporary people?

RNG wins the championship

  • A+
Classification: game
avatar