Edit | Yu Bin
Produced | Yu Jian (mpyujian)
When it comes to the term e-sports, the first guarantee most people think of is playing games! Yes, playing games is indeed a major occupation in the e-sports industry, but in addition to these competitive players, there are also competitive coaches and data analysts that are also indispensable career options in the e-sports industry. The competitive players we usually see are e-sports players. Their job is to create value by participating in e-sports competitions and experiencing e-sports games.
The current situation of the e-sports industry?
RootAccording to iResearch’s "2019 China E-sports Industry Research Report", the overall market size of China’s e-sports sector reached 94.05 billion yuan last year. It is estimated that by 2020, the market size of the e-sports sector will exceed 135 billion yuan. From a point of view, the number of users in our country will reach 430 million in 2020. It can be seen that the potential of China's e-sports market needs to be further tapped! Moreover, our country has seen the prospects for the development of e-sports early. In order to cultivate e-sports professionals, e-sports has been included in the documents issued in 2016 as the majors for students to apply for examinations. After the documents are issued, in addition to major colleges and universities, many occupations The college also chose to follow the pace of universities and open electronics majors to expand enrollment. But the development of e-sports has still not met expectations?
The opportunity of "flying into the sky"?
First of all, the e-sports field was formed late. The fast-developing e-sports industry does not match the demand for talents with the supply. The current e-sports talent training system is not mature, and talent accumulation requires a certain amount of time to brew. The lack of e-sports talents has become the main reason restricting the development of this market.
Secondly, the e-sports industry is not recognized in our society. Most people still think that e-sports can only be used as a means of leisure and entertainment, rather than as a major occupation. "Discrimination" still needs time to be eliminated. This is also the problem that although the e-sports industry has higher wages on the one hand, it still faces a shortage of talents on the other hand.According to the survey, 86% of e-sports practitioners in the e-sports industry earn 1-3 times the local average salary. It is enviable that the salaries of e-sports players are higher than the local average salary. But on the other hand, most e-sports players have only high school degrees, and the proportion of people above high school degrees is still very small; and now only 15% of e-sports positions are in a state of manpower saturation. It is predicted that e-sports talents in the next five years The demand is nearly 2 million people. It further shows that the talents with professional knowledge of e-sports lack facts.
Future development prospects
According to the latest report from the Ministry of Human Resources and Social Security, in the following years, the e-sports industryIt will have an income model similar to that of traditional sports, and the new electronic “industrial ecological income” channel will be added from electronic “events”. The overall development prospects of this industry are bound to be bright. The market prospects of the e-sports industry will inevitably attract more people to enter this field, and the market demand and the number of talents will inevitably increase. However, the e-sports industry is not as glamorous as we see it from the surface. As the saying goes, "I want to wear a crown." The e-sports industry’s highly trained and long-term work are also factors that we need to consider when we choose the e-sports industry. Only by formulating a detailed career plan can we reduce our "opportunity cost" and experience life. Fun!