iOS13 has not fixed the bug, and the cancellation of 3D Touch in the future is a foregone conclusion

2020-08-02 12:10:06 0 Comment 861 views
abstract

3DTouch is a great innovation, and Apple used it to create a new interactive logic: gravity pressing. After Apple released this feature, everyone real

3DTouch is a great innovation. Apple used it to create a new interactive logic: gravity pressing. After Apple released this feature, everyone realized that in addition to sliding and clicking, smartphones can also recognize pressure to achieve some additional operations.

iOS13 has not fixed the bug, and the cancellation of 3D Touch in the future is a foregone conclusion

After years of development, 3DTouch is widely used in hand Game, input method, desktop menu and other scenes. For some senior fruit fans, it is the third finger to control the iPhone.

I don’t know why, Apple deliberately removed 3D Touch on iPhoneXR and used software to achieve a highly similar experience. In iAfter the OS13 update, most of the functions of 3DTouch include the secondary menu, which can be perfectly realized by "long pressing". However, due to the different principle of the trigger mechanism, it cannot be used when playing games.

Interestingly, according to netizens, after the latest beta2 of iOS13 was pushed, the BUG that could not wake up 3DTouch after re-pressing it still has not been fixed. Earlier, Apple had claimed that this was a bug and will be fixed in the next beta version. This means that from the beginning, iOS13 gave up 3DTouch, and the new interaction logic is implemented around "long press".

iOS13 has not fixed the bug, and the cancellation of 3D Touch in the future is a foregone conclusion

3DTouch is one of the few iPhonesOne of the innovations of, is loved by fruit fans all over the world. When I play King of Glory, I often use 3D Touch to cancel the skill release (much better than the experience of sliding cancellation). 3DTouch user feedback is almost always positive. Why did Apple cancel this highly acclaimed feature?

1, the market is the only criterion for identifying the quality of a product, and sales prove that 3DTouch is not just needed. No matter in China or overseas, the sales of iPhoneXR (without 3DTouch) are much better than iPhoneXS series. Although 3DTouch is easy to use, it is not just needed, and there is no need to waste a lot of cost for it.

iOS13 has not fixed the bug, and the cancellation of 3D Touch in the future is a foregone conclusion

2, Haptic Touch can completely replace 3DTouch, and there is no need to take into account both solutions. Haptic Touch is a new interactive solution launched by iPhoneXR. It uses long press to replace pressure as an alternative to 3D Touch. In iOS 13, the completion of Haptic Touch has been comparable to 3D Touch. Most importantly, Haptic Touch does not require hardware support and can be easily copied to iPod and iPad, free and convenient.

3, free up more design space to prepare for the folding screen mobile phone. No one knows whether the pressure-sensitive module can be folded, even if it can be folded, the design difficulty will be higher. Secondly, removing redundant components can give the battery more design space. According to foreign media reports, the iPhone 11's motherboard structure has changed drastically, The battery changes from an L shape to a rectangle, and the battery life will be improved.

iOS13 has not fixed the bug, and the cancellation of 3D Touch in the future is a foregone conclusion

The root cause is still a question about "choosing" problem. We value the battery life of the iPhone more than 3D Touch, and Apple should also prepare for the era of folding screens. Even if 3D Touch is cancelled in the future, there will still be similar Haptic Touch available.

In short, if this is a choice that has more advantages than disadvantages, then Apple's compromise is right. After all, Cook is not Jobs, and he has no feelings to change the world.

iOS13 has not fixed the bug, and the cancellation of 3D Touch in the future is a foregone conclusion

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