Google announced the Stadia cloud streaming game service at the GDC conference in March this year. Although this kind of fantastic-sounding game play method is not the first time, Google still gives everyone high expectations. The main reason is that cloud games require very low local hardware for players, and they can even let everyone play 3A masterpieces anytime and anywhere on mobile devices... Well, this is actually just an ideal thing, because Google was in the first launch of this cloud game service , Will only be supported by Google’s own new Pixel 3 series phones.
Pic source: Stadia,Google
Recently, foreign media 9to5google discovered that Google has recently updated the Stadia inquiry page. There is an FAQ asking which mobile devices can be used when Stadia is first released. Yes, Google’s answer to this is their own Pixel 3 and Pixel 3a series phones, namely Pixel 3, 3 XL and Pixel 3a, 3a XL. Chrome OS and other devices need future support. Of course, you can still use iOS On devices with systems above 11 and Android 6.0, install a Stadia app to purchase and manage cloud games.
In this way, the cost for players to experience Stadia on the palm is at least US$399Yuan (Pixel 3a price), Google did not explain why only its own mobile phone can support Stadia, maybe want to let the Pixel 3 series be able to monopolize this selling point for a period of time, of course, their own mobile phones can also be better for such relatively complex services Adaptation optimization, and in fact, the streaming of other homes is similar. For example, Sony's Remoto Play, which can stream PS 4 games in the cloud, also only supports some of their Xperia series phones.
In Stadia’s first released list of playable games, there are hardcore games including Final Fantasy XV, Assassin’s Creed: Odyssey, Tomb Raider: Shadow, etc. Players are familiar with the work, Google promises to provide 4K HDR picture quality up to 60fps, players can control the game through an external controller, and this service will be launched this year.First launched in 14 countries around the world in January.